Players of Overwatch probably echo this sentiment of play best, being that players have always asked why they can’t just buy individual skins with real money instead of relying on spending money on loot boxes or just waiting it out. The simple fact that MTG as a card game allows players a number of ways to go about building decks, especially being able to buy individual cards from where they shop, is the key difference between loot boxes. Loot boxes do not have this option, which is where the balloon completely deflates. Although this method is more expensive, it means picking and choosing individual cards for their deck, hence, the player is deciding what they get. MTG players can also buy cards individually from retail online or local stores. The beauty is, even if they are solely buying card packs, that’s not the only option. As they build their deck it means figuring out what deck they are playing, then finding the cards the best suit the deck. Using Standard, for example, the player will know they can only buy cards that are coming out for the season and some from last season, ensuring players don’t always have the best cards and are buying new cards. Now that they’ve figured out what they are playing, it’s time to buy cards. This gives MTG players structure for what cards can be in what deck. Say an MTG player is building a brand-new deck the first thing they will think is what tier they’ll be playing at: Standard, Modern or Legacy play. Buyers of cards can sell cards back for a market price or even trade cards in for something that they can then use for personal play. This leads to a second point regarding loot as cards. Knowing that each card has a set monetary value based on what’s in play for the season or just being an exceptional card (MTG uses a season system which is how they keep making new cards.) The difference is MTG players know that depending on what they’re buying, they’ll get a random outcome most likely with something they don’t need or when buying more packs they could make their money back with whatever is inside. Yes, the consumer can buy a wide range of random card packs, whether it’s buying three packs for fifteen dollars or a hundred-dollar box with 36 packs of cards. Where this immediately loses ground is when looking at a game like Magic the Gathering. The player spends real money to buy a pack of guaranteed items, but the items inside won’t be revealed until opening, just like a card pack. This is plain and simple wrong.įrom the outside, loot boxes do resemble the trading card pack methodology. The ESRB has cleared this up by stating plainly that they do not consider loot boxes a form of gambling, more resembling buying trading cards and not always knowing what one will get, hoping that a holographic will be there. The main focus of the conversation regarding this craze of loot being that loot boxes resemble gambling, even feeding into gambling tendencies which could be seen as a possible predatory move from the companies and games themselves. This week has seen a substantial uptick in news pieces mixed with opinions circling the web regarding loot boxes, even if loot boxes are nothing new at this point (any major game that has come out in the last year or two probably has some sort of loot box system in play).
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