![]() Whenever you’re discovered and killed by one of the roaming demons, your spirit leaves your body and has a limited time to fly around the environment in search of hosts to possess. Walking down the same hallway lined with dangling fetuses five times in a row is incredibly frustrating and quickly wore down what little patience I had for the slow-paced movement speed. Sometimes I’ll find two within five minutes, but then I’ll go 20 or more minutes without finding one, end up dying, and have to slog through that section of Hell all over again. ![]() The problem is, these checkpoints don’t feel evenly dispersed. When you yank on the skull it screams at you and gets sucked back inside the mirror, which is somehow its way of registering a checkpoint. Save points are scattered sporadically throughout Agony inside large mirrors that are infested by about a dozen arms and a decaying, decapitated skull. “A major contributing factor to this is just how often I was forced to replay lengthy sections. It’d have been a more focused and consistently entertaining horror experience. This eight to 10-hour journey could have been cut in half without losing any of the meat by just removing all these repetitive tasks and filler content. It’s all just as monotonous as it sounds, and the early portions of Agony feature three of these tedious mazes almost back to back. Or maybe you’re setting fire to doors made of sticks. It was almost as if Agony was trying so hard to be a “video game” that it lost sight of what made its trailers so grotesquely appealing to horror-loving gamers around the world.When your tormented soul isn’t busy scouring mazes of flesh and bones looking for body parts to place on pedestals or dip in bowls of excrement, you’ll spend time hiding from demons and holding your breath trying not to get caught. For every moment of jaw-droppingly detailed environments overflowing with gore and blood, there are moments of acute frustration due to poor level design, repetitive gameplay, and downright aggravating mechanics. It would be inaccurate to say that what Madmind Studios has delivered is different than the one it’s shown in trailers for the past few years, but those snapshots surely do not tell the whole story.
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